Match 1T09 - Top Bracket
Until Last Man Stand defeats Cobra Kai 27-25
Reviewed by Myrkridon (click name to read)
Download the films from this match.
Review by Myrkridon - Overview
This match has many retarded moments and some entertaining plays. What makes it interesting is that the winner, ULMS, won the match while playing 2 vs 3 for most of it and they were considered the underdogs going into this match anyway and weren't predicted to win. How did ULMS do it? Read on.
Game 1 - Capture The Flag on Hvergelmir (Shadow)
this site is stupid
Game 2 - Captures on Tamaerlin (Light)
this site is stupid
Game 3 - Stampede on Trampled Earth (Trow) (Light)
I'm putting the Fos CTF text here since this shitty site keeps deleting everything posted in the "Game 8: Fos ctf" box when I submit it. Of course "Game 8" is really "Game 5" and appears as "Game 9" because this site is retarded. So, read this part last.


ULMS does a weird split. Sharp gets a small mixed force and 6 pus ghols and goes mid, Killerking keeps a small mixed force with 2 pus ghols and hangs out east while he makes dud bottles for the other 6 ghols, and Epitaph gets 8 warrs, the jman, 2 dorfs, and 4 pus ghols to flank west with, plus the 5 bottle ghols he gets later from Killerking.
Dojo also does a highly illogical strat with Knight Hawk and K-Rod doing melee and pus groups north and mid, while Rab gets all 12 archers, some melee, a dorf and some pus and goes east.
There's a weird little skirmish between Knight Hawk and Epitaph where they chase each other back and forth for a bit while Epitaph's dorfs, jman and most of his ghols sit way back doing nothing.
There's also a fight between K-Rod and Sharp that has a very confusing outcome. It starts off with Sharp using double-pussing a pus ghol, and getting a pus ghol inside K-Rod's fairly clumped melee formation then wasting it to throw at one of K-Rod's ghols and miss. Seriously, it all it had to do was throw to either side and it would have hit at least half K-Rod's rushing warrs, but instead it threw ahead of said warrs at a ghol way in front of it. This may be Sharp's pussing method of "select all your ghols and click on the whole enemy group" rearing its ugly head again. Then something happens involving K-Rod suiciding 4 non-pus ghols on Sharp's melee, K-Rod pussing most of Sharp's melee, fighting it with a numbers advantage as Sharp's dorf does nothing but scratch 1 warr, and K-ROD STILL LOSES THIS WHILE ONLY KILLING ONE WARRIOR AND THE DORF. It took re-watching it a few times to figure out how Sharp came out ahead of a melee fight with 8 warrs vs 10 warrs when 6 of his warrs are pussed going into said fight. It appears K-Rod didn't shift-double-click the warrs, just clicked on them, and he spread his warrs in some feeble attempt to avoid Sharp's dorf. The pus that froze Sharp's warrs didn't do much actual damage by itself because the warrs only caught the edge of it so were near full health going into the fight. The ghols Sharp used the pus with were fighting during the whole fight. A K-Rod warr moonwalked for the whole fight, and 1 warr got sent after Sharp's dorf. Also there's the vet factor from killing K-Rod's ghols. Nonetheless it's a gigantic "WTF" moment when Sharp wins this.
A couple of Sharp's warrs were red after this but a few were half health and a couple were still green. Very unusual to see someone get raped this bad when he outnumbers the other guy and has him pussed at the start of the fight.
Meanwhile in the east, Rab attacks killerking and uses 3 pus to kill his 1 dorf. Rather than just run back to his flag and save at least his warriors, killerking stays and suicides. Epitaph sends his stuff back to the flag but Rab with his massive archer force plus a dorf and a few remaining melee is going to reach the flag before  he can get there. Killerking buys some time by dodging around with his dorf, and Epitaph's bottle/pus combo pretty much destroys all Rab's arty, and his remaining couple warrs and jman die soon after. Amusingly enough, killerking throws a bottle at Rab's jman while Epitaph's remaining 3 ghols are next to it and kills them. Rab throws down the lag excuse.
Sharp continues on to the flag and Knight Hawk comes back to help. Sharp never really has a chance here since the flag has a lot of thrall on it and he lacks a dorf. He kills the flag dorf and gets pussed to death by Knight Hawk.
Things are actually looking pretty good for ULMS at this point: they have 3 dorfs left, slightly fewer healthy warrs than Dojo, and Dojo only has 1 pus left and zero dorfs or archers. Sharp gets half of Epitaph's units and they head off to the Dojo flag. Knight Hawk lets them get by, then attacks from the side. Amazingly, Sharp lets his dorf die to a couple of warriors wihtout doing anything about it. Knight Hawk then pusses Epitaph's dorf while Epitaph is basically ignoring him and still going to the flag. Knight Hawk goes on offense, figuring correctly that Dojo's shitload of thrall will hold off 6 warriors. ULMS, perhaps wanting to take Dojo below 20% for scoring purposes, attacks the thrall but doesn't kill any. They stop trying and the game ends before Knight Hawk can reach the ULMS flag.
Dojo "wins" with 1 point since they had 20% left and ULMS had less than 20%.
ULMS wins the match by 2 points.
Game 5 - Capture The Flag on A Poison Holiday (Light)
Dojo starts off with a 3-prong, and ULMS does a more unique strategy with Sharp Cutting Sword off flanking to the east with a few locks, a large pack of warrs and herons, and a few pus ghols, while Killerking send a few locks and some warrs mid, while leaving 10 archers some thrall and 2 dorfs on the flag. Neat. Oh, and ULMS got 4 wights and 8 ghols but only healed 3 of the wights. Sharp actually made 2 of his herons heal the same wight. This wight goes in some deep water, where it stays for the rest of the game.
The action starts when Killerking send a couple warrs ahead middle, which get jumped on by some of K-Rod's herons. Rather than let them be killed by the enemy, Killerking blows them up with one of his warlocks as they're running back to him. Either that or he just forgot to move them out of the way after his lock fired, but I'll go ahead an interpret this as a clever move designed to deprive the enemy of vets.
KillerKing sees Knighthawk flanking him to the west, and pull back his mid force to the flag, killing a lock and a pus ghol with his retreating locks before he gets there. Meanwhile, Sharp has reached the area east of Dojo's flag and is blocked by Rabzillionaire. Things are actually looking pretty good for him since Rab has way less melee and only a lock and a dorf to hold him off with, and they're both clumped together so 1 pus could take them both out. Sharp send his pus in, and the following happens:
1 ghol gets scratched by Rab's lock fireball (which blew up waaay short) just as it's about to throw, so it throws only a couple feet away and explodes uselessly.
1 ghol throws at a couple warriors nowhere near the dorf and lock. It misses.
Another ghol throws at some warriors on the opposite end of Rab's group of melee. It hits, and Sharp uses all his locks shooting at once to kill them while they're pussed.
The last ghol throws a head near an archer kind of close to the lock but not close enough so that it would have even hit it. It misses the archer. Perhaps this one archer would have ended up dying if Sharp had healed that 4th wight earlier.
It seems Sharp just selected all his ghols and clicked on the whole group without micromanaging at all.
While this is going on, Rab sends 1 pus ghol after Sharp's locks, and throws it while they're firing, blowing up the fireball and killing 2 of the locks while freezing the last one, which it finishes off with its cleaver.
Sharp's melee is meanwhile rushing all Rab's shit. Rab's response for awhile is to just head toward Dojo's flag and ignore it without using his arty at all (I assume he's busy microing that one ghoul that kills all Sharp's locks), but he eventually gets a pus on all of Sharp's clumped warriors and finishes them off with his dorf. While this is happening, 1 of Sharp's now pusless ghols kills Rab's lock while it's still next to a bunch of his melee.
Rab's dorf gets a couple hits on Sharp's herons before it gets killed, and now Sharp is left with some hurt herons and warrs against a load of thrall and 2 dorfs that are guarding the flag. Victory against this is impossible unless the defender is dumb enough to blow up his own thrall. Sharp goes in anyway, and unfortunately for him neither of the dorfs throws at their own thrall. He dies.
Meanwhile at the flag, Killerking is on the flag hill fighting on 2 sides. On knighthawk's side, his lock kills half of knighthawk's 6 archers while taking a little damage, but on K-Rod's side both his dorfs die to a lock, and the other 2 locks get pussed by 1 ghol. They survive the freeze but 1 of them autofires on his own thrall, killing the other red lock.
Anyway K-Rod and Knight Hawk push at the same time again and K-Rod's lock kills Killerking's last 2 dorfs and the satchels blow up and kill his last lock. Since they have way more melee, it's over and Dojo gets the flag with 33% left.
Game 6 - Flag Rally on If I had a Trow (Classic)
Both teams get similar trades with max fetch, trow and a lot of melee, but ULMS only gets 12 souls and 3 dorfs while Dojo gets 18 souls and only 1 dorf.
For ULMS, Killerking goes south with the trow, some zerks, 5 fetch and a dorf. Sharp send most of his stuff mid except for some myrms which go to both north flags. Dojo sends their trow and most of their souls, melee and fetch mid with a small myrm force guarding their SW flag on the hill with the bottleneck, and Knight Hawk has a weak north force with a couple fetch, some souls, the dorf and some myrms. They leave nothing at all on their mid and north flag.
Sharp and Rab fight near the mid flag by the ULMS mid soul hill, and K-Rod sends the trow and his few fetch back to the SW flag to guard against Killerking although they'll arrive too late to save it. The fight between Rab and Sharp's fetch goes like this: Rab goes on the offense, so Sharp retaliates by sending 1 zerk after Rab's fetch while chasing with his fetch and dorfs. His dorfs are right behind his fetch. For whatever reason, his dorfs fire, while they're too far out of range to hit Rab's fetch, while his fetch fire at the same time and blow up the bottles right on top of them, which kills a fetch and puts the dorf that threw it in the red. Rab sends a few zerks in a clump against the remaining fetch and dorfs, and Sharp attempts to kill them with bottles. Rab's fetch nullify the first throw, and the second throw kills the zerks, then Rab's fetch blow up Sharp's dorfs which explode and kill his fetch. This fight is a great example of why using dorfs  next to fetch is a terrible idea. Knight Hawk, after getting the north flag that Sharp immediately moved off of, is coming down to help Rab during this (why?) but they still never get the mid flag. They send a couple melee south to get the unguarded flag there.
Killerking has reached the Dojo SW flag and is sending all his melee units after the melee guarding it without forming up first, and at one point one of his trow goes right by K-Rod's trow without K-Rod reacting at all. Doesn't really matter though since K-Rod's trow arrive too late to prevent the flag from being taken, and Killerking sends the 2 trow that are still outside the flag area north to get more flags and lets the rest of his shit get kicked. As mentioned earlier, the north flags are still completely undefended so ULMS wins the game 9 flags to 7 while Knight Hawk's myrms are left holding their dicks next to ULMS's still-guarded north flag.
Game 7 - Territories on Keep Across the River (TFL)
This is easily the most humiliating of Dojo's defeats, since they get flagged when they have more players.
ULMS does a weird strategy of having Sharp and Killerking manage mixed forces north, while Killerking also manages a mixed force middle and Sharp sends a small gholpack south to tag flags. Dojo does a 3-prong with their players all having even mixed forces.
Knight Hawk crosses the north river but comes back to mid as his teammates chase Killerking's mid force. Killerking retreats his mid back to the east, and stays there for a bit. Rab pusses both his dorfs with 1 ghol; 1 dorf instantly dies while the other is in the red, and Rab's archers finish it off just before his ghol does. To add insult to the injury of losing 2 dorfs to 1 pus, the dorf blows up upon dying near a warrior, which then ignites another bottle which blows up next to the same warrior, putting it in the red. The warr then gets killed by archers as Killerking runs back across the river. Poor Vasya :( Rab then pusses a couple of archers as they're crossing and finishes them off with his cleaver. What Rab didn't do, however, is tag the unguarded ULMS base flag or leave anything on the south flag.
The ULMS north force is completely unopposed, Killerking crosses over to the NW and Sharp heads mid. The little gholpack tags the south and west flags, which get retaken by Dojo. The ghols then head back to re-tag the flags.
Knight Hawk is sitting on the flag waiting for Sharp to attack him when killerking double teams him while K-Rod sits and watches. Yup, the 2-man team double teamed someone on the 3-man team. Don't see that every day. K-Rod comes to help, finally, but Killerking pushes Knight Hawk off the flag. A few seconds later, one of the ghols from the little gholpack tags the mid south flag and it's game over, 7-0 ULMS after 2 minutes and 32 seconds of playing time.
Game 8 - Flag Rally on Clash in the Cloudspine
ULMS is finally joined by a 3rd player, Epitaph, who does the trow and zerks plus a lock for them this game. Killerking manages a guarding force of some slow melee, a lock and 2 morts on the outside west flag while Sharp does some slow melee and 2 morts guarding the outside east flag. K-Rod uses the trow and 11 zerks while Rab does the rest of the zerks, some brigands, a lock and 2 morts. They both go mid while Rab sends a few mauls to guard the outside east flag. Knight Hawk gets some mauls, morts and a lock and goes west. Both teams leave a couple brigs to guard their fort flags.
Epitaph gets chased off the mid hill pretty quickly, which is fine since he's outnumbered, but he also does some retarded move of sending one trow out by itself to get punched by K-Rod, which isn't fine. He also makes the not-fine-at-all move of sticking around in a narrow path trying to lock Rab's mortars while his zerks are up front and his trow are behind his other units. K-Rod sends trow after him, his zerks try to attack the trow, and Rab gets a nice double mortar blast right in the middle of the pack, which blows up Epitaph's lock and severely fucks up his zerk pack. Epitaph lets the trow kick a couple more of his zerks as he's retreating, so he gets down to 5 hurt zerks and one of his trow at 3/4 health when this fight is over. ULMS probably would have been better off without this guy showing up :(
Luckily K-Rod continues to chase him and walks his zerks right into a mortar. K-Rod sends a few zerks after the fort flags, and Epitaph gets reinforced by a few mauls and goes back on offense. He goes through the mid, and K-Rod chases him. He continues on with the zerks and saves his mauls from being kicked by keeping his trow back to guard them. One of his trow gets stuck behind a maul and his trow takes a punch before he decides to suicide the mauls by themselves against the trow.
Meanwhile, killerking is still guarding his flag against nothing (Knight Hawk went back to defend) and Sharp sends half his force on offense. Rab comes up and kills Sharp's defense while holding off his offense, pretty much murdering poor Sharp. To add insult to injury, Sharp's mortar duds on Rab's clumped melee before it gets killed. Dojo leads with 7 flags.
Epitaph's trow, being closely chased by K-Rod's trow try to kill the outside west flag defense but it's pointless and he just loses a trow in exchange for a couple mauls. K-Rod decides to leave the remaining trow be and sends both his trow into the fort instead of using one to chase it. Epitaph's zerks tag one of the fort flags but are chased away from the other one by K-Rod's trow, and they get caught and die. Epitaph's trow, using no micro whatsoever, kicks Knight Hawk's 4-maul defense and takes the outer west flag, then comes back to the fort and kicks the 2 brigands guarding the flag there to reduce Dojo's lead drastically. Really, really stupid of K-Rod to not chase that trow with a trow.
K-Rod's stuff arrives at killerking's flag, and without waiting for his 2nd trow to catch up, manages to lose the trow and a bunch of zerks before taking the flag. Dojo wins 8-7.
Game 9 - Capture The flag on Fosgarach Ruillick
Build time: 254ms